Tempest : geometries of play / Judd Ethan Ruggill and Ken S. McAllister
(Landmark video games)
データ種別 | 電子ブック |
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出版情報 | Ann Arbor : University of Michigan Press , 2015 |
本文言語 | 英語 |
大きさ | 1 online resource (154 pages) |
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資料種別 | 機械可読データファイル |
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内容注記 | Reading Tempest A genealogy of Tempest Contexts Life after Tempest |
一般注記 | "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description Open Access Includes bibliographical references and index Print version record |
著者標目 | *Ruggill, Judd Ethan. McAllister, Ken S., 1966- |
件 名 | LCSH:Tempest (Video game) LCSH:Video games -- Design -- History 全ての件名で検索 LCSH:Video games -- United States. -- Social aspects 全ての件名で検索 FREE:Digital video: professional FREE:Information technology: general issues BISACSH:COMPUTERS -- General 全ての件名で検索 FREE:Tempest (Video game) FREE:Video games -- Design 全ての件名で検索 FREE:Video games -- Social aspects 全ての件名で検索 FREE:Videospiel FREE:Ästhetik FREE:Design FREE:United States BSH:Electronic books FREE:History FREE:History |
分 類 | DC23:794.8 |
書誌ID | ED00004258 |
ISBN | 9780472900107 |