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RT Book, Whole SR Electronic DC OPAC T1 Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale A1 Stemkoski, Lee, A1 Pascale, Michael, YR 2022 FD 2022 SP 1 online resource (ix, 334 pages) K1 Electronic books K1 Computer graphics -- Computer programs K1 Python (Computer program language) K1 Computer graphics -- Mathematics K1 Computer graphics -- Computer programs K1 Computer graphics -- Mathematics K1 Python (Computer program language) K1 COMPUTERS / Computer Graphics / General K1 COMPUTERS / Computer Graphics / Game Programming & Design K1 COMPUTERS / Computer Science K1 OpenGL K1 OpenGL ED First edition PB CRC Press PP Boca Raton SN 9781000407976 SN 1000407977 SN 9781003181378 SN 1003181376 SN 9781000407952 SN 1000407950 LA English (英語) CL DC23:006.6 NO "Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, post-processing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results"-- Provided by publisher NO Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming. Michael Pascale is a software engineer interested in the foundations of computer science, programming languages, and emerging technologies. He earned his B.S. in Computer Science from Adelphi University in 2019. He strongly supports open source software and open access educationalresources NO Open Access NO Includes bibliographical references and index NO Description based on print version record NO BIBID=ED00001577; LK [E Book]https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2744375 OL 30